# 显示倒计时 execute if score $countdown mem matches ..10 run title @a times 3 14 2 execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}} execute if score $countdown mem matches ..10 run title @a title [""] execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2 # 170s:关闭循环播放 execute if score $countdown mem matches 170 run scoreboard players set @a music_time 999 # 90s / 60s:雷达提示 execute if score $countdown mem matches 90 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},{"text":"玩家雷达将在 ","color": "gold"}, "30 秒 ",{"text": "后开启","color": "gold"}] execute if score $countdown mem matches 90 run scoreboard players set $bossbar_color mem 2 execute if score $countdown mem matches 90 run function lib:bossbar/show execute if score $countdown mem matches 61 as @a run function lib:sounds/music/mini_fast execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color": "gold","bold": true},{"text": "玩家雷达已开启, 游戏将在 ","color": "gold"},"60 秒 ", {"text": "后结束","color": "gold"}] execute if score $countdown mem matches 60 run scoreboard players set $bossbar_color mem 1 execute if score $countdown mem matches 60 run scoreboard objectives setdisplay belowName diamond execute if score $countdown mem matches 60 run function lib:bossbar/show # 0s:游戏结束 execute if score $countdown mem matches 0 run function mini:main/game_end # 回复生命值 execute if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true execute if score $foursec mem matches 1 run schedule function mini:diamond/game/clear_effect 1t replace