# 初始化跑酷地图 forceload add 1000 1000 1064 1064 scoreboard players reset * treasure scoreboard players set $finish_mode mem 1 scoreboard players set $tempo_enable mem 1 scoreboard players set $countdown_fast mem 0 scoreboard players set $survival mem 0 # 生成地图 setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b} setblock 1000 5 1000 minecraft:redstone_block setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b} setblock 1000 5 1032 minecraft:redstone_block setblock 1000 4 1000 air setblock 1000 4 1032 air # 清理残余实体 kill @e[type=falling_block,tag=parkour_block] kill @e[tag=treasure_item] function mini:main/kill_entity # 生成节奏方块实体 function mini:parkour/game/marker_spawn # 生成物品 execute positioned 1015.5 12.0 1019.5 run function item:bonus_item/gameparty/auto/white # 生成传送门实体 summon minecraft:falling_block 1014 21 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]} summon minecraft:falling_block 1014 21 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]} summon minecraft:falling_block 1014 22 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]} summon minecraft:falling_block 1014 22 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]} summon minecraft:falling_block 1014 23 1057 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]} summon minecraft:falling_block 1014 23 1056 {Time:1,NoGravity:1b,BlockState:{Name:"nether_portal",Properties:{axis:z}},Tags:["parkour_block"]} # 生成宝藏实体 summon armor_stand 1009.50 14.50 1007.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1020.50 15.50 1016.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1008.50 30.50 1020.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1011.50 19.50 1058.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1026.50 18.50 1047.00 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1004.50 18.50 1043.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1013.00 08.50 1041.00 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1007.50 13.50 1025.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1024.50 29.50 1038.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} summon armor_stand 1014.50 19.50 1024.50 {Tags:["treasure_item"],DisabledSlots:7967,ArmorItems:[{},{},{},{id:"chest",Count:1}],Invisible:1b,Small:1b,NoGravity:1b,Marker:1b} team join gold @e[tag=treasure_item] effect give @e[tag=treasure_item] glowing 1000000 0 true # 伤害管理 scoreboard players set $remove_resistance mem 0 team modify playing friendlyFire false team modify playing collisionRule never team modify playing deathMessageVisibility never gamerule fallDamage false