# 地狱门音效 scoreboard players set $random_max mem 3 scoreboard players set $random_min mem 1 function lib:random execute if score $random mem matches 2 run playsound block.portal.ambient ambient @a 1014.5 22 1057.5 # 显示倒计时 execute if score $countdown mem matches ..10 run title @a times 3 14 2 execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}} execute if score $countdown mem matches ..10 run title @a title [""] execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2 # 0s:游戏结束 execute if score $countdown mem matches 0 run function mini:main/game_end