# as rule marker # 着火 value/4 秒 # 未着火自动归零 execute store result score #temp_scr rgb_sys run data get entity @s data.player.conditions.on_fire scoreboard players set #temp rgb_sys 0 execute store success score #temp rgb_sys unless entity @a[tag=rgb_op,nbt={Fire:-20s}] run scoreboard players add #temp_scr rgb_sys 1 execute if score #temp rgb_sys matches 0 run scoreboard players set #temp_scr rgb_sys 0 execute store result score #temp rgb_sys run data get entity @s data.conditions[{type:"on_fire"}].value execute if score #temp_scr rgb_sys < #temp rgb_sys run data modify entity @s data.enable set value 0 execute store result entity @s data.player.conditions.on_fire short 1 run scoreboard players get #temp_scr rgb_sys