# 显示层数 scoreboard players reset * temp execute as @a[tag=mini_running] at @s if entity @s[y=35,dy=10] run scoreboard players set @s temp 4 execute as @a[tag=mini_running] at @s if entity @s[y=30,dy=3] run scoreboard players set @s temp 3 execute as @a[tag=mini_running] at @s if entity @s[y=25,dy=3] run scoreboard players set @s temp 2 execute as @a[tag=mini_running] at @s if entity @s[y=20,dy=3] run scoreboard players set @s temp 1 execute as @a[tag=mini_running] run scoreboard players operation @s layer = @s temp # 进度判断 tag @a[scores={layer=1}] add layer_bottom advancement grant @a[tag=layer_bottom,scores={layer=4}] only ltw:parkour/tnt3