# 初始化跑酷地图 forceload add 1000 1000 1064 1064 scoreboard players set $finish_mode mem 1 # 生成地图 setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b} setblock 1000 5 1000 minecraft:redstone_block setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b} setblock 1000 5 1032 minecraft:redstone_block # 清理残余实体 kill @e[type=arrow] kill @e[type=item] kill @e[type=falling_block,tag=parkour_block] # 生成奖励物品 execute positioned 1004.5 18.5 1043.5 run function item:bonus_item/rank/white execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/rank/green # 初始化开门变量 scoreboard players set $parkour_door mem 0 # 伤害管理 team modify player friendlyFire false team modify player collisionRule always gamerule fallDamage false