# 当玩家加入游戏时触发 spawnpoint @s -12 7 -102 # TODO: v0.3 升级函数 execute if entity @s[tag=!v02upgrade,scores={stat_total=1..}] run function ltw:main/player_upgrade tag @s add v02upgrade advancement revoke @s only lib:damage_dealt advancement revoke @s only lib:damage_taken advancement revoke @s only item:container/place advancement revoke @s only item:special/consume_enchanted_apple advancement revoke @s only item:special/consume_golden_apple execute as @a at @s run function lib:sounds/hit # 存储UUID execute store result score @s UUID run data get entity @s UUID[0] # 如果是旁观者或局号不对头:开始旁观 execute if entity @s[team=!playing] run function ltw:main/player_enter_watcher execute if entity @s[team=playing] unless score @s game_id = $ game_id run function ltw:main/player_enter_watcher # 如果不是旁观且局号正确:游戏中掉线 execute if entity @s[team=playing] if score @s game_id = $ game_id run function ltw:main/player_enter_rejoin # 更新 Bossbar bossbar set ltw:notice players @a function lib:bossbar/show # 无指定人员 # FIXME: 关掉 JourneyMap 的生物雷达 # TODO: {TNTRun} 哭泣的黑曜石的光照更新导致了严重的卡顿 # LTCat # FIXME: 尝试偷 3 分时只会偷到 0 分 # FIXME: 继续尝试修改过场动画 # HIM # TODO: {贸易} 让每条出售交易都有 30% 的概率打 7 折 # 010 # TODO: 升级 1.16.5(不过得先等 OptiFine 更新) # TODO: {幻翼} 制作幻翼的成品地图