execute if score @s buy_trigger matches 1 if score $state mem matches 0 run function item:shop/buy_apple1 execute if score @s buy_trigger matches 2 if score $state mem matches 0 run function item:shop/buy_apple2 execute if score @s buy_trigger matches 3 if score $state mem matches 0 run function item:shop/buy_armor1 execute if score @s buy_trigger matches 4 if score $state mem matches 0 run function item:shop/buy_armor2 execute if score @s buy_trigger matches 5 if score $state mem matches 0 run function item:shop/buy_armor3 execute if score @s buy_trigger matches 6 if score $state mem matches 0 run function item:shop/buy_armor4 execute if score @s buy_trigger matches 7 if score $state mem matches 0 run function item:shop/buy_arrow1 execute if score @s buy_trigger matches 8 if score $state mem matches 0 run function item:shop/buy_arrow2 execute if score @s buy_trigger matches 9 if score $state mem matches 0 run function item:shop/buy_arrow3 execute if score @s buy_trigger matches 10 if score $state mem matches 0 run function item:shop/buy_orange execute if score @s buy_trigger matches 11 if score $state mem matches 0 run function item:shop/buy_weapon1 execute if score @s buy_trigger matches 12 if score $state mem matches 0 run function item:shop/buy_weapon2 execute if score @s buy_trigger matches 13 if score $state mem matches 0 run function item:shop/buy_weapon3 execute if score @s buy_trigger matches 14 if score $state mem matches 0 run function item:shop/buy_weapon4 execute if score @s buy_trigger matches 15 if score $state mem matches 0 run function item:shop/buy_bow execute if score @s buy_trigger matches 16 if score $state mem matches 0 run function item:shop/buy_potion_resist execute if score @s buy_trigger matches 17 if score $state mem matches 0 run function item:shop/buy_potion_speed1 execute if score @s buy_trigger matches 18 if score $state mem matches 0 run function item:shop/buy_potion_speed2 execute if score @s buy_trigger matches 19 if score $state mem matches 0 run function item:shop/buy_firework execute if score @s buy_trigger matches 20 if score $state mem matches 0 run function item:shop/buy_bgm execute if score @s buy_trigger matches 21 if score $state mem matches 0 run function item:shop/buy_pig scoreboard players set @s buy_trigger 0 execute if score $state mem matches 0 run scoreboard players enable @s buy_trigger