# 随机时间 scoreboard players set $random_min mem -5 scoreboard players set $random_max mem 5 function lib:random scoreboard players operation $countdown_fast mem += $random mem execute if score $countdown_fast mem matches ..0 run scoreboard players set $countdown_fast mem 0 # 爆炸 execute if score $countdown_fast mem matches 0 if entity @a[tag=pm_holding] run function mini:hotpm/player_lose_heart # 检测土豆 function mini:hotpm/game/pm_check # HUD scoreboard players set $bossbar_color mem 0 scoreboard players set @a[tag=pm_holding] bossbar_color 1 execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=..12] bossbar_color 2 execute as @p[tag=pm_holding] at @s run scoreboard players set @a[tag=!pm_holding,distance=12..] bossbar_color 3 scoreboard players set $bossbar_type mem 1 function lib:bossbar/show bossbar set mini:green name "炸弹稳定度" bossbar set mini:yellow name "炸弹稳定度" bossbar set mini:red name {"text":"炸弹稳定度","color":"red"}