# 召唤幻翼 execute if score $countdown mem matches 11.. run function mini:phantom/game/try_summon # 显示倒计时 execute if score $countdown mem matches ..10 run title @a times 3 14 2 execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}} execute if score $countdown mem matches ..10 run title @a title [""] execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2 # 0s:游戏结束 execute if score $countdown mem matches 0 run function mini:main/game_end # 回复生命值 # execute if score $twice mem matches 1 run effect give @a regeneration 1 10 true # execute if score $twice mem matches 1 run schedule function mini:phantom/game/clear_effect 1t replace # effect clear @a regeneration