# 生成随机品质的物品 # 品质 = d100 scoreboard players set $random_min mem 1 scoreboard players set $random_max mem 100 function lib:random scoreboard players operation #quality mem = $random mem # 根据品质生成不同的物品 # 白色:50% execute if score #quality mem matches ..50 run function item:bonus_item/gameparty/normal/white # 绿色:30% execute if score #quality mem matches 51..80 run function item:bonus_item/gameparty/normal/green # 蓝色:20% execute if score #quality mem matches 81.. run function item:bonus_item/gameparty/normal/blue # 紫色:0% # execute if score #quality mem matches 95.. run function item:bonus_item/gameparty/normal/purple