# 刷新单个玩家背包中的绿宝石 execute unless entity @s[scores={green=0..}] run scoreboard players set @s green 0 execute unless entity @s[scores={green=0..}] run scoreboard players set @s green_total 0 clear @s emerald_block clear @s emerald # 获取绿宝石块数,存于 temp scoreboard players operation @s temp = @s green scoreboard players operation @s temp /= #const_9 mem # 给予绿宝石块 execute if score @s temp matches 1.. at @s run function item:shop/summon_emerald_block # 获取绿宝石数,存于 temp scoreboard players operation @s temp = @s green scoreboard players operation @s temp %= #const_9 mem # 给予绿宝石 execute if score @s temp matches 1.. at @s run function item:shop/summon_emerald