#> lib:random # @input score $random_min mem 最小值 # @input score $random_max mem 最大值 # @output score $random 结果 summon minecraft:area_effect_cloud ~ ~ ~ {Tags:["random"],Duration:1} execute store result score $random mem run data get entity @e[tag=random,limit=1] UUID[0] kill @e[tag=random] scoreboard players operation $random_max mem -= $random_min mem scoreboard players add $random_max mem 1 scoreboard players operation $random mem %= $random_max mem scoreboard players operation $random mem += $random_min mem