# 让无状态玩家变为准备状态 execute as @a[team=!debugging,team=!playing,team=!watching] run function ltw:state/0/state/join_watch ## 给予主大厅进度 #execute as @a at @s if entity @s[x=-1,y=22,z=-29,dx=5,dy=3,dz=3] run advancement grant @s only ltw:parkour/explore1 #execute as @a at @s if entity @s[x=6,y=48,z=-32,dx=4,dy=3,dz=9] run advancement grant @s only ltw:parkour/explore2 #execute as @a at @s if entity @s[x=0,y=28,z=-46,distance=..4] run advancement grant @s only ltw:parkour/explore3 # 隐藏/显示老板的名片 execute as @e[type=piglin,tag=shop_piglin_11,tag=lobby_entity] at @s if entity @a[distance=..5] run data modify entity @s CustomNameVisible set value true execute as @e[type=piglin,tag=shop_piglin_11,tag=lobby_entity] at @s unless entity @a[distance=..5] run data modify entity @s CustomNameVisible set value false # ———————————————————————————————————————————————————————————————————————————— # 游戏准备检查部分 # ———————————————————————————————————————————————————————————————————————————— # 检查已准备人数 execute store result score $count mem if entity @a[team=playing] execute store result score #total_count mem if entity @a # 开始:提示开始 execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. run tellraw @a [{"text":"","color":"green"},{"text": ">> ","bold": true},"游戏即将开始, 请使用快捷栏最后一格确定自己是否参与!"] execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. as @a at @s run function lib:sounds/levelup execute if score $count mem matches 3.. if score #start_countdown mem matches 999.. run scoreboard players set #start_countdown mem 121 # 取消:提示取消 execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 run tellraw @a [{"text":"","color":"red"},{"text": ">> ","bold": true},"已准备人数不足, 游戏取消!"] execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 as @a at @s run function lib:sounds/error execute if score $count mem matches ..2 if score #start_countdown mem matches ..999 run scoreboard players set #start_countdown mem 9999 # 播放音效 scoreboard players remove #start_countdown mem 1 scoreboard players operation #start_sec mem = #start_countdown mem scoreboard players operation #start_sec mem /= #const_4 mem scoreboard players operation #start_div mem = #start_countdown mem scoreboard players operation #start_div mem %= #const_4 mem execute if score #start_sec mem matches 1..10 if score #start_div mem matches 3 run execute as @a at @s run function lib:sounds/hit2 # 20s:提示未准备 execute if score #start_countdown mem matches 80 run tellraw @a[team=watching] [{"text":"","color":"red"},{"text":">> ","bold": true},"你还没有准备, 如果要参加游戏, 请丢出快捷栏最后一格的物品!"] # 10s:提示玩家数量过多 execute if score #start_countdown mem matches 40 if score $count mem matches 9.. run tellraw @a [{"text":"","color":"gold"},{"text":">> ","bold": true},"已超出游戏最多支持的 8 人人数上限, 将随机抽取 8 人开始游戏!"] # 0s:开始游戏 execute if score #start_countdown mem matches 0 run function ltw:state/0/start_game # 显示信息 execute if score #start_countdown mem matches 1..199 run title @a actionbar [{"text":"","color":"green"},{"score":{"name":"$count","objective":"mem"}},"/",{"score":{"name":"#total_count","objective":"mem"}}," 人已准备 | ","将在 ",{"score":{"name":"#start_sec","objective":"mem"}}," 秒后开始游戏"] execute if score #start_countdown mem matches 200.. run title @a actionbar [{"text":"","color":"red"},{"score":{"name":"$count","objective":"mem"}},"/",{"score":{"name":"#total_count","objective":"mem"}}," 人已准备 | 需要 3 人以开始游戏"]