# 触发单个模块 execute if score $mini_type mem matches 1 run function mini:parkour/tick5 execute if score $mini_type mem matches 2 run function mini:tntrun/tick5 execute if score $mini_type mem matches 3 run function mini:hotpm/tick5 execute if score $mini_type mem matches 5 run function mini:phantom/tick5 execute if score $mini_type mem matches 6 run function mini:diamond/tick5 # 同步生命值 scoreboard players reset * temp scoreboard players set @a[gamemode=!spectator] temp 20 execute as @a[gamemode=!spectator,scores={health=1..}] run scoreboard players operation @s temp = @s health execute as @a run scoreboard players operation @s health_disp = @s temp execute as @a run scoreboard players operation @s mini_heart_disp = @s mini_heart execute as @a run scoreboard players operation @s mini_heart_disp += @s mini_heart # 删除奇怪的物品 kill @e[type=item,nbt={Item:{tag:{game_item:1b}}}] kill @e[type=item,nbt={Item:{tag:{lobby_item:1b}}}] kill @e[type=item,nbt={Item:{tag:{LockItem:1b}}}]