# 清除之前的as kill @e[type=armor_stand,tag=parkour_tempo] # 生成节奏方块实体 summon armor_stand 1004 16.6 1050 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1009 15.6 1051 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1012 7.6 1039 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1015 8.6 1037 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1009 9.6 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1014 9.6 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1010 9.6 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1010 11.6 1030 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]} summon armor_stand 1010 10.6 1030 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]} summon armor_stand 1012 10.6 1032 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]} summon armor_stand 1009 8.6 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]} summon armor_stand 1015 9.6 1035 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]} summon armor_stand 1012 7.6 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]} summon armor_stand 1014 8.6 1039 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]} # 显示as replaceitem entity @e[type=armor_stand,tag=tempo_red,tag=parkour_tempo] armor.head red_stained_glass replaceitem entity @e[type=armor_stand,tag=tempo_blue,tag=parkour_tempo] armor.head blue_stained_glass