execute as @e[tag=new_phantom] at @s run tp @s ~ 30 ~ # 随机生命值 scoreboard players set $random_min mem 1 scoreboard players set $random_max mem 3 function lib:random execute if score $random mem matches 1 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 2 execute if score $random mem matches 2 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 3 execute if score $random mem matches 3 run attribute @e[tag=new_phantom,limit=1] generic.max_health base set 4 attribute @e[tag=new_phantom,limit=1] generic.attack_damage base set 3 effect give @e[tag=new_phantom] instant_damage tag @e[tag=new_phantom] remove new_phantom