# 强制玩家捡起自己丢弃的物品,以物品为执行者 # 更改 NBT data modify entity @s PickupDelay set value 0 data modify entity @s Owner set from entity @s Thrower # 将物品传送给与丢弃者 UUID 相同的玩家 execute store result score @s UUID run data get entity @s Thrower[0] tag @s add item_force_tp execute as @a if score @s UUID = @e[type=item,tag=item_force_tp,limit=1] UUID run tp @e[type=item,tag=item_force_tp] @s tag @s remove item_force_tp