# 每秒执行一次 schedule function ltw:clock/tick20 20t replace # 调用其他模块 execute if score $state mem matches 0 run function ltw:state/0/tick20 function ltw:main/tick20 function lib:music/tick20 # TODO: 未完成的重构 # function lib:bossbar/tick20 # execute if score $state mem matches 3 run function ltw:state/3/tick20 # execute if score $state mem matches 4 run function ltw:state/4/tick20 # execute if score $state mem matches 5 run function ltw:state/5/tick20 # execute if score $state mem matches 6 run function ltw:state/6/tick20 # execute if score $state mem matches 7 run function ltw:state/7/tick20 # # 特殊方块给予效果 # function lib:effect/regen # # 全局倒计时 # execute if score $countdown mem matches 1.. run scoreboard players remove $countdown mem 1 # scoreboard players remove @e[scores={countdown=1..}] countdown 1 # # 4 秒一次 # scoreboard players add $foursec mem 1 # execute if score $foursec mem matches 4.. run scoreboard players set $foursec mem 0