# 初始化交易地图 forceload add 1000 5000 1064 5064 scoreboard players reset * emerald scoreboard players reset * interactVillager scoreboard players set $finish_mode mem 0 scoreboard players set $is_survival_minigame mem 1 # 调整时间 time set day # 生成地图 setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b} setblock 1000 255 5001 redstone_block schedule function mini:trade/game_init2 1t append # 清理残余实体 tp @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100] ~ -100 ~ kill @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100] # 伤害管理 scoreboard players set $remove_resistance mem 1 team modify playing friendlyFire false team modify playing collisionRule never team modify playing deathMessageVisibility always gamerule fallDamage false gamerule fireDamage false gamerule drowningDamage true # Gamerule 调整 gamerule doLimitedCrafting false gamerule keepInventory true gamerule doTileDrops true gamerule doEntityDrops true gamerule doMobLoot true # 生成实体 kill @e[type=villager,tag=TradeMarker] summon villager 1000 5 5000 {NoAI:1b,Tags:["TradeMarker","TradeOrigin"],Invulnerable:1b,Silent:1b,Offers:{},CustomName:'{"text":"使用生物雷达是作弊行为哦!","color":"red"}'} # 设置交易列表 execute as @e[type=villager,tag=TradeOrigin] at @s run function mini:trade/game/set_trade # 玩家村民生成 execute as @a[team=playing] run function mini:trade/game/villager_init # 复制交易列表 execute as @e[type=villager,tag=TradePlayer] run function mini:trade/game/villager_update_trade # 村民碰撞箱处理 team join playing @e[type=villager,tag=TradePlayer]