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- # 要求系统进入状态 7(选择奖励)
- scoreboard players set $state mem 7
- execute as @a run function ltw:state/7/player_enter
- # HUD
- scoreboard objectives setdisplay belowName total_score_disp
- scoreboard objectives setdisplay sidebar total_score
- scoreboard objectives setdisplay list total_score_disp
- # 初始化地图
- forceload add 0 2000 50 2050
- kill @e[type=item]
- # 生成地图
- setblock 0 10 2000 minecraft:structure_block{mode:"LOAD",name:"ltw:select"}
- setblock 0 11 2000 minecraft:redstone_block
- # 生成奖励物品
- execute store result score $t_player_count mem if entity @a[tag=!watcher]
- scoreboard players set $t_player_count mem 8
- execute if score $t_player_count mem matches 1.. positioned 9.0 13.0 2014.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 2.. positioned 5.0 13.0 2014.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 3.. positioned 0.0 13.0 2009.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 4.. positioned 0.0 13.0 2005.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 5.. positioned 5.0 13.0 2000.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 6.. positioned 9.0 13.0 2000.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 7.. positioned 14.0 13.0 2005.0 run function item:bonus_item/rank/random
- execute if score $t_player_count mem matches 8.. positioned 14.0 13.0 2009.0 run function item:bonus_item/rank/random
- # 清空区域
- execute as @e[type=item] at @s run fill ~-0.5 ~-0.5 ~-0.5 ~0.5 ~0.5 ~0.5 air
- # 防止幽灵实体分 tick 执行
- schedule function ltw:state/7/state_enter2 1t
- # 判断进入下一轮小游戏或结束
- # execute if score $game_type mem matches 1 if score $round mem matches ..5 run function ltw:state/7/continue_gameparty
- # execute if score $game_type mem matches 1 if score $round mem matches 6.. run function ltw:main/game_end
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