game_init.mcfunction 1.3 KB

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  1. # 初始化跑酷地图
  2. forceload add 1000 1000 1064 1064
  3. scoreboard players set $finish_mode mem 1
  4. scoreboard players set $remove_resistance mem 0
  5. # 生成地图
  6. setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b}
  7. setblock 1000 5 1000 minecraft:redstone_block
  8. setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b}
  9. setblock 1000 5 1032 minecraft:redstone_block
  10. # 清理残余实体
  11. kill @e[type=arrow]
  12. kill @e[type=item]
  13. kill @e[type=falling_block,tag=parkour_block]
  14. # 生成奖励物品
  15. execute positioned 1004.5 18.5 1043.5 run function item:bonus_item/gameparty/normal/white
  16. execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/gameparty/last/green
  17. # 初始化开门变量
  18. scoreboard players set $parkour_door mem 0
  19. # 伤害管理
  20. team modify player friendlyFire false
  21. team modify player collisionRule always
  22. gamerule fallDamage false