tick20.mcfunction 1.5 KB

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  1. # 随机召唤僵尸
  2. effect clear @a hunger
  3. # 生成随机数
  4. scoreboard players set $random_min mem 0
  5. scoreboard players set $random_max mem 100
  6. function lib:random
  7. # 清理恼鬼
  8. execute if score $random mem matches 40.. run tp @e[type=vex,limit=1,sort=random] ~ -100 ~
  9. # 赋予随机效果
  10. effect give @e[limit=1,sort=random] speed 1 1
  11. effect give @e[limit=1,sort=random] speed 4
  12. effect give @e[type=zombie,limit=1,sort=random] slowness 4
  13. effect give @e[type=zombie,limit=1,sort=random] slowness 2 1
  14. # 召唤怪物
  15. execute if score $countdown mem matches ..120 if score $random mem matches 0..10 run function mini:zombie/game/summon_zombie
  16. execute if score $countdown mem matches ..90 if score $random mem matches 11..15 run function mini:zombie/game/summon_skeleton
  17. execute if score $countdown mem matches ..60 if score $random mem matches 16..20 run function mini:zombie/game/summon_creeper
  18. execute if score $countdown mem matches ..0 if score $random mem matches 21..25 run function mini:zombie/game/summon_evoker
  19. # 显示提示
  20. execute if score $countdown mem matches 90 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "骷髅 ","color":"red"},"已开始出现!"]
  21. execute if score $countdown mem matches 60 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "苦力怕 ","color":"red"},"已开始出现!"]
  22. execute if score $countdown mem matches 1 run tellraw @a ["",{"text": ">> ","color":"red","bold": true},{"text": "唤魔者 ","color":"red"},"已开始出现!"]