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- # 根据轮数生成对应的物品
- # 品质:生成一个 1~14 的 randomarray,每次从其中取下一个数
- execute unless data storage ltw:mini qualities[0] run function item:bonus_item/new_array
- execute store result score #quality mem run data get storage ltw:mini qualities[0]
- data remove storage ltw:mini qualities[0]
- # 根据品质生成不同的物品
- # 金粒:12x
- execute if score #quality mem matches ..12 run loot spawn 0 0 0 loot item:gold1
- execute if score #quality mem matches ..12 as @e[type=item,x=0,y=0,z=0,dx=0,dy=0,dz=0,limit=1] positioned ~ ~ ~ run function item:bonus_item/gameparty/wrap/gray
- # 1 积分:1x
- execute if score #quality mem matches 13 run loot spawn 0 0 0 loot item:score1
- execute if score #quality mem matches 13 as @e[type=item,x=0,y=0,z=0,dx=0,dy=0,dz=0,limit=1] positioned ~ ~ ~ run function item:bonus_item/gameparty/wrap/white
- # 白色:1x
- execute if score #quality mem matches 14.. if score $round mem matches ..3 run function item:bonus_item/gameparty/mixed/white
- execute if score #quality mem matches 14.. if score $round mem matches 4.. run function item:bonus_item/gameparty/score/white
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