game_end.mcfunction 1.3 KB

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  1. # 小游戏结束
  2. execute if score $mini_type mem matches 1 run function mini:parkour/game_end
  3. execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
  4. execute if score $mini_type mem matches 3 run function mini:hotpm/game_end
  5. # 计算排名
  6. tag @a remove mini_rank1
  7. tag @a remove mini_rank2
  8. tag @a remove mini_rank3
  9. tag @a remove mini_rank4
  10. # 1
  11. scoreboard players set $t_score_max mini_score -2147483648
  12. execute as @a run function mini:main/get_max_score
  13. execute as @a unless entity @a[tag=mini_rank1] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank1
  14. # 2
  15. scoreboard players set $t_score_max mini_score -2147483648
  16. execute as @a[tag=!mini_rank1] run function mini:main/get_max_score
  17. execute as @a[tag=!mini_rank1] unless entity @a[tag=mini_rank2] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank2
  18. # 3
  19. scoreboard players set $t_score_max mini_score -2147483648
  20. execute as @a[tag=!mini_rank1,tag=!mini_rank2] run function mini:main/get_max_score
  21. execute as @a[tag=!mini_rank1,tag=!mini_rank2] unless entity @a[tag=mini_rank3] if score @s mini_score = $t_score_max mini_score run tag @s add mini_rank3
  22. # 4
  23. tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3] add mini_rank4
  24. # 进入状态 6
  25. function ltw:state/6/state_enter