marker_spawn.mcfunction 2.1 KB

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  1. # 清除之前的as
  2. kill @e[type=armor_stand,tag=parkour_tempo]
  3. # 生成节奏方块实体
  4. summon armor_stand 1004 16.6 1050 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  5. summon armor_stand 1009 15.6 1051 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  6. summon armor_stand 1012 7.6 1039 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  7. summon armor_stand 1015 8.6 1037 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  8. summon armor_stand 1009 9.6 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  9. summon armor_stand 1014 9.6 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  10. summon armor_stand 1010 9.6 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  11. summon armor_stand 1010 11.6 1030 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  12. summon armor_stand 1010 10.6 1030 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  13. summon armor_stand 1012 10.6 1032 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  14. summon armor_stand 1009 8.6 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  15. summon armor_stand 1015 9.6 1035 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  16. summon armor_stand 1012 7.6 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  17. summon armor_stand 1014 8.6 1039 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  18. # 显示as
  19. replaceitem entity @e[type=armor_stand,tag=tempo_red,tag=parkour_tempo] armor.head red_stained_glass
  20. replaceitem entity @e[type=armor_stand,tag=tempo_blue,tag=parkour_tempo] armor.head blue_stained_glass