game_end.mcfunction 1.9 KB

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  1. # 小游戏结束
  2. execute if score $mini_type mem matches 1 run function mini:parkour/game_end
  3. execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
  4. execute if score $mini_type mem matches 3 run function mini:hotpm/game_end
  5. execute if score $mini_type mem matches 4 run function mini:colormatch/game_end
  6. execute if score $mini_type mem matches 5 run function mini:phantom/game_end
  7. execute if score $mini_type mem matches 6 run function mini:diamond/game_end
  8. execute if score $mini_type mem matches 7 run function mini:koth/game_end
  9. # 计算排名
  10. tag @a remove mini_rank1
  11. tag @a remove mini_rank2
  12. tag @a remove mini_rank3
  13. tag @a remove mini_rank4
  14. # 1
  15. function mini:main/get_max_score
  16. execute as @a if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank1
  17. tag @a[tag=mini_rank1] add max_uncounted
  18. # 2
  19. function mini:main/get_max_score
  20. execute as @a[tag=!max_uncounted] if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank2
  21. tag @a[tag=mini_rank2] add max_uncounted
  22. # 3
  23. function mini:main/get_max_score
  24. execute as @a[tag=!max_uncounted] if score @s mini_score = #score_max mem run tag @s[team=playing] add mini_rank3
  25. tag @a[tag=max_uncounted] remove max_uncounted
  26. # 4
  27. tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3,team=playing] add mini_rank4
  28. # 给予进度
  29. execute if score $mini_type mem matches 2 run advancement grant @a[tag=mini_rank1,scores={layer=3..}] only ltw:parkour/tnt2
  30. execute if score $mini_type mem matches 3 run advancement grant @a[tag=mini_rank1,scores={mini_heart=2..}] only ltw:vs/potato2
  31. execute if score $mini_type mem matches 3 run advancement grant @a[tag=mini_rank1,scores={mini_heart=5..}] only ltw:vs/potato3
  32. execute if score $mini_type mem matches 4 if score $color_match_time mem matches ..13 run advancement grant @a[tag=mini_rank1] only ltw:parkour/colormatch2
  33. # 进入状态 6
  34. function ltw:state/6/state_enter