game_end.mcfunction 1.5 KB

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  1. # 小游戏结束
  2. execute if score $mini_type mem matches 1 run function mini:parkour/game_end
  3. execute if score $mini_type mem matches 2 run function mini:tntrun/game_end
  4. execute if score $mini_type mem matches 3 run function mini:hotpm/game_end
  5. execute if score $mini_type mem matches 4 run function mini:colormatch/game_end
  6. execute if score $mini_type mem matches 5 run function mini:zombie/game_end
  7. execute if score $mini_type mem matches 6 run function mini:phantom/game_end
  8. # 计算排名
  9. tag @a remove mini_rank1
  10. tag @a remove mini_rank2
  11. tag @a remove mini_rank3
  12. tag @a remove mini_rank4
  13. # 1
  14. scoreboard players set #score_max mem -2147483648
  15. execute as @a run function mini:main/get_max_score
  16. execute as @a unless entity @a[tag=mini_rank1] if score @s mini_score = #score_max mem run tag @s[tag=!watcher] add mini_rank1
  17. # 2
  18. scoreboard players set #score_max mem -2147483648
  19. execute as @a[tag=!mini_rank1] run function mini:main/get_max_score
  20. execute as @a[tag=!mini_rank1] unless entity @a[tag=mini_rank2] if score @s mini_score = #score_max mem run tag @s[tag=!watcher] add mini_rank2
  21. # 3
  22. scoreboard players set #score_max mem -2147483648
  23. execute as @a[tag=!mini_rank1,tag=!mini_rank2] run function mini:main/get_max_score
  24. execute as @a[tag=!mini_rank1,tag=!mini_rank2] unless entity @a[tag=mini_rank3] if score @s mini_score = #score_max mem run tag @s[tag=!watcher] add mini_rank3
  25. # 4
  26. tag @a[tag=!mini_rank1,tag=!mini_rank2,tag=!mini_rank3,tag=!watcher] add mini_rank4
  27. # 进入状态 6
  28. function ltw:state/6/state_enter