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- # 地牢 1 生成
- scoreboard players set $random_max mem 4
- scoreboard players set $random_min mem 1
- function lib:random
- execute if score $random mem matches 1 run setblock 1028 254 5030 redstone_block
- execute if score $random mem matches 2 run setblock 1028 254 5029 redstone_block
- execute if score $random mem matches 3 run setblock 1028 254 5028 redstone_block
- execute if score $random mem matches 4 run setblock 1028 254 5027 redstone_block
- # 地牢 2 生成
- scoreboard players set $random_max mem 4
- scoreboard players set $random_min mem 1
- function lib:random
- execute if score $random mem matches 1 run setblock 1027 254 5030 redstone_block
- execute if score $random mem matches 2 run setblock 1027 254 5029 redstone_block
- execute if score $random mem matches 3 run setblock 1027 254 5028 redstone_block
- execute if score $random mem matches 4 run setblock 1027 254 5027 redstone_block
- # 清理区域
- fill 1025 255 5031 1029 251 5025 air
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