tick20.mcfunction 2.0 KB

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  1. # 似乎不需要播放音效,方块破坏的时候自带音效了
  2. # 顺带一提,下次放音效记得 execute as @a at @s,给服务器放 rap 没什么卵用
  3. # function lib:sounds/error
  4. scoreboard players add $parkour_block mem 1
  5. execute if score $parkour_block mem matches 1 run setblock 1009 9 1036 air destroy
  6. execute if score $parkour_block mem matches 1 run setblock 1013 9 1032 air destroy
  7. execute if score $parkour_block mem matches 1 run setblock 1010 11 1033 air destroy
  8. execute if score $parkour_block mem matches 1 run setblock 1010 13 1030 air destroy
  9. execute if score $parkour_block mem matches 1 run setblock 1013 10 1032 minecraft:crimson_hyphae
  10. execute if score $parkour_block mem matches 1 run setblock 1012 8 1035 minecraft:crimson_hyphae
  11. execute if score $parkour_block mem matches 1 run setblock 1009 10 1036 minecraft:crimson_hyphae
  12. execute if score $parkour_block mem matches 1 run setblock 1010 10 1033 minecraft:crimson_hyphae
  13. execute if score $parkour_block mem matches 1 run setblock 1010 12 1030 minecraft:crimson_hyphae
  14. execute if score $parkour_block mem matches 2.. run scoreboard players set $parkour_block mem 0
  15. execute if score $parkour_block mem matches 0 run setblock 1012 8 1035 air destroy
  16. execute if score $parkour_block mem matches 0 run setblock 1009 10 1036 air destroy
  17. execute if score $parkour_block mem matches 0 run setblock 1010 10 1033 air destroy
  18. execute if score $parkour_block mem matches 0 run setblock 1013 10 1032 air destroy
  19. execute if score $parkour_block mem matches 0 run setblock 1010 12 1030 air destroy
  20. execute if score $parkour_block mem matches 0 run setblock 1009 9 1036 minecraft:warped_hyphae
  21. execute if score $parkour_block mem matches 0 run setblock 1013 9 1032 minecraft:warped_hyphae
  22. execute if score $parkour_block mem matches 0 run setblock 1010 11 1033 minecraft:warped_hyphae
  23. execute if score $parkour_block mem matches 0 run setblock 1010 13 1030 minecraft:warped_hyphae
  24. # TODO : [HIM] 使用 $countdown_fast 进行计时,在 tick2 触发,每 1.5s ($countdown_fast=15) 轮换一次方块