game_init.mcfunction 464 B

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  1. # 初始化僵尸地图
  2. forceload add 1000 5000 1050 5050
  3. scoreboard players set $finish_mode mem 0
  4. # 生成地图
  5. setblock 1000 10 5000 minecraft:structure_block{mode:"LOAD",name:"mini:zombie"}
  6. setblock 1000 11 5000 minecraft:redstone_block
  7. # 清理残余实体
  8. tp @e[tag=mini_mob] ~ -100 ~
  9. tp @e[type=vex] ~ -100 ~
  10. # 初始化附加值
  11. scoreboard players set $zombie_luck mem 0
  12. # 伤害管理
  13. team modify player friendlyFire false
  14. gamerule fallDamage false