game_init.mcfunction 885 B

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  1. # 初始化史莱姆地图
  2. forceload add 1000 7000 1064 7064
  3. scoreboard players set $finish_mode mem 0
  4. scoreboard players reset * slime_score
  5. # 生成地图
  6. setblock 1000 4 7000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:slime",sizeY:7,sizeZ:32,showboundingbox:0b}
  7. setblock 1000 5 7000 redstone_block
  8. setblock 1000 4 7000 air
  9. # 清理残余实体
  10. kill @e[type=arrow]
  11. kill @e[type=item]
  12. tp @e[type=slime] 1000 -100 6000
  13. kill @e[type=trident]
  14. # 重置分数
  15. scoreboard players reset $slime_last_hit mem
  16. scoreboard players set $countdown_fast mem 0
  17. # 伤害管理
  18. scoreboard players set $remove_resistance mem 1
  19. team modify player friendlyFire false
  20. team modify player collisionRule always
  21. gamerule fallDamage false