game_start.mcfunction 419 B

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  1. function mini:slime/game/summon
  2. scoreboard players set $countdown mem 100
  3. # HUD
  4. execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay list health_disp
  5. execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay belowName total_score
  6. execute if score $mini_type mem matches 7 run scoreboard objectives setdisplay sidebar slime_score
  7. scoreboard players set $bossbar_type mem 0