handle_event.mcfunction 410 B

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  1. # as rule marker
  2. # with rgb_op
  3. # 加分类事件
  4. execute if data entity @s data.events[{type:"add_red"}] run function mini:rgb/game/events/add_red
  5. execute if data entity @s data.events[{type:"add_green"}] run function mini:rgb/game/events/add_green
  6. execute if data entity @s data.events[{type:"add_blue"}] run function mini:rgb/game/events/add_blue
  7. # 重置状态
  8. data remove entity @s data.player.conditions