tick2.mcfunction 601 B

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  1. # 投掷三叉戟
  2. execute as @a[tag=mini_running,scores={use_trident=1..}] at @s run function mini:phantom/game/use_trident
  3. # 给予三叉戟
  4. execute as @a[tag=mini_running,scores={countdown_fast=0}] unless data entity @s Inventory[{Slot:8b,id:"minecraft:trident",tag:{game_item:1b}}] run function mini:phantom/game/give_trident
  5. # 更改丢出的三叉戟的nbt
  6. execute as @e[type=trident,tag=!fixed_trident] run function mini:phantom/game/fix_trident
  7. # 删除掉在地上的三叉戟
  8. kill @e[type=trident,nbt={inGround:1b}]
  9. kill @e[type=item,nbt={Item:{id:"minecraft:trident",tag:{game_item:1b}}}]