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- # 要求系统进入状态 3(主要阶段结束,初始化小游戏)
- scoreboard players set $state mem 3
- execute as @a run function ltw:state/3/player_enter
- # HUD
- scoreboard objectives setdisplay sidebar total_score
- # 初始化倒计时
- scoreboard players set $countdown mem 3
- # 决定进行哪个小游戏(old)
- # 1 跑酷;2 TNT Run;3 热土豆
- #scoreboard players set $random_min mem 1
- #scoreboard players set $random_max mem 3
- #function lib:random
- #scoreboard players operation $mini_type mem = $random mem
- # 优化下一次游戏的选择:生成一个 1~[最大游戏编号] 的 randomarray,每次从其中取下一个数。如果数组取完了,就生成一个新数组,但是要保证新数组的开头和老数组的结尾不一样,这样就不会连续玩两次相同的游戏了
- execute unless data storage lib:randarray out[0] run function ltw:state/3/newarray
- execute store result score $mini_type mem run data get storage lib:randarray out[0]
- data remove storage lib:randarray out[0]
- # 初始化小游戏
- function mini:main/game_init
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