game_init.mcfunction 3.4 KB

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  1. # 初始化跑酷地图
  2. forceload add 1000 1000 1064 1064
  3. scoreboard players set $finish_mode mem 1
  4. scoreboard players set $tempo_enable mem 1
  5. scoreboard players set $countdown_fast mem 0
  6. # 生成地图
  7. setblock 1000 4 1000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour0",sizeY:32,sizeZ:32,showboundingbox:0b}
  8. setblock 1000 5 1000 minecraft:redstone_block
  9. setblock 1000 4 1032 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"00ll00",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:parkour1",sizeY:32,sizeZ:32,showboundingbox:0b}
  10. setblock 1000 5 1032 minecraft:redstone_block
  11. setblock 1000 4 1000 air
  12. setblock 1000 4 1032 air
  13. # 清理残余实体
  14. kill @e[type=arrow]
  15. kill @e[type=item]
  16. kill @e[type=falling_block,tag=parkour_block]
  17. kill @e[type=trident]
  18. kill @e[type=armor_stand,tag=parkour_tempo]
  19. # 生成节奏方块实体
  20. summon armor_stand 1004 17 1050 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  21. summon armor_stand 1009 16 1051 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  22. summon armor_stand 1012 8 1039 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  23. summon armor_stand 1015 9 1037 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  24. summon armor_stand 1009 10 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  25. summon armor_stand 1014 10 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  26. summon armor_stand 1010 10 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  27. summon armor_stand 1010 12 1030 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_red"]}
  28. summon armor_stand 1010 11 1030 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  29. summon armor_stand 1010 11 1033 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  30. summon armor_stand 1012 11 1032 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  31. summon armor_stand 1009 9 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  32. summon armor_stand 1015 10 1035 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  33. summon armor_stand 1012 8 1036 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  34. summon armor_stand 1014 9 1039 {Marker:1b,Invisible:1b,Invulnerable:1b,Small:1b,NoGravity:1b,Tags:["parkour_tempo","tempo_blue"]}
  35. # 生成奖励物品
  36. execute positioned 1004.5 18.5 1043.5 run function item:bonus_item/gameparty/auto/white
  37. execute positioned 1024.5 30.5 1038.5 run function item:bonus_item/gameparty/auto/blue
  38. # 初始化开门变量
  39. scoreboard players set $parkour_door mem 0
  40. # 伤害管理
  41. scoreboard players set $remove_resistance mem 0
  42. team modify player friendlyFire false
  43. team modify player collisionRule never
  44. gamerule fallDamage false