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random_score.mcfunction 789 B

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  1. #as player
  2. scoreboard players remove $item.random.count mem 1
  3. execute if data storage item:bonus random_bonus{level:"white"} run loot replace block 0 0 1 container.0 loot item:score/white
  4. execute if data storage item:bonus random_bonus{level:"green"} run loot replace block 0 0 1 container.0 loot item:score/green
  5. execute if data storage item:bonus random_bonus{level:"blue"} run loot replace block 0 0 1 container.0 loot item:score/blue
  6. execute if data storage item:bonus random_bonus{level:"purple"} run loot replace block 0 0 1 container.0 loot item:score/purple
  7. data modify storage item:bonus item_buff prepend from block 0 0 1 Items[{"Slot":0b}]
  8. function item:bonus_item/random_bonus_rename
  9. execute if score $item.random.count mem matches 1.. run function item:bonus_item/random_score