- #as player
- scoreboard players remove $item.random.count mem 1
- execute if data storage item:bonus random_bonus{level:"white"} run loot replace block 0 0 1 container.0 loot item:score/white
- execute if data storage item:bonus random_bonus{level:"green"} run loot replace block 0 0 1 container.0 loot item:score/green
- execute if data storage item:bonus random_bonus{level:"blue"} run loot replace block 0 0 1 container.0 loot item:score/blue
- execute if data storage item:bonus random_bonus{level:"purple"} run loot replace block 0 0 1 container.0 loot item:score/purple
- data modify storage item:bonus item_buff prepend from block 0 0 1 Items[{"Slot":0b}]
- function item:bonus_item/random_bonus_rename
- execute if score $item.random.count mem matches 1.. run function item:bonus_item/random_score
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