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- # 初始化钻石地图
- forceload add 1000 5000 1064 5064
- scoreboard players reset * emerald
- scoreboard players reset * interactVillager
- scoreboard players set $finish_mode mem 0
- scoreboard players set $survival mem 1
- # 调整时间
- time set day
- # 生成地图
- setblock 1000 255 5000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:-24,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:diamond_base",sizeY:25,sizeZ:32,showboundingbox:1b}
- setblock 1000 255 5001 redstone_block
- schedule function mini:trade/game_init2 1t append
- # 清理残余实体
- tp @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100] ~ -100 ~
- kill @e[type=!player,x=950,y=-200,z=4950,dx=100,dy=600,dz=100]
- # 伤害管理
- scoreboard players set $remove_resistance mem 1
- team modify playing friendlyFire false
- team modify playing collisionRule never
- team modify playing deathMessageVisibility always
- gamerule fallDamage false
- gamerule fireDamage true
- gamerule drowningDamage true
- gamerule naturalRegeneration false
- # Gamerule 调整
- gamerule doLimitedCrafting false
- gamerule keepInventory true
- gamerule doTileDrops true
- gamerule doEntityDrops true
- gamerule doMobLoot true
- # 生成实体
- kill @e[type=villager,tag=TradeMarker]
- summon villager 1000 5 5000 {NoAI:1b,Tags:["TradeMarker","TradeOrigin"],Invulnerable:1b,Silent:1b,Offers:{},CustomName:'{"text":"使用生物雷达是作弊行为哦!","color":"red"}'}
- # 设置交易列表
- execute as @e[type=villager,tag=TradeOrigin] at @s run function mini:trade/game/set_trade
- # 玩家村民生成
- execute as @a[team=playing] run function mini:trade/game/villager_init
- # 复制交易列表
- execute as @e[type=villager,tag=TradePlayer] run function mini:trade/game/villager_update_trade
- # 村民碰撞箱处理
- team join playing @e[type=villager,tag=TradePlayer]
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