game_init.mcfunction 740 B

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  1. # 初始化史莱姆地图
  2. forceload add 1000 7000 1064 7064
  3. scoreboard players set $finish_mode mem 0
  4. # 生成地图
  5. setblock 1000 4 7000 minecraft:structure_block[mode=load]{metadata:"",mirror:"NONE",ignoreEntities:1b,powered:0b,seed:0L,author:"LTCat",rotation:"NONE",posX:0,mode:"LOAD",posY:1,sizeX:32,posZ:0,integrity:1.0f,showair:0b,name:"mini:slime",sizeY:7,sizeZ:32,showboundingbox:0b}
  6. setblock 1000 5 7000 redstone_block
  7. setblock 1000 4 7000 air
  8. # 清理残余实体
  9. kill @e[type=arrow]
  10. kill @e[type=item]
  11. tp @e[type=slime] 1000 -100 6000
  12. kill @e[type=trident]
  13. # 伤害管理
  14. scoreboard players set $remove_resistance mem 1
  15. team modify player friendlyFire false
  16. team modify player collisionRule always
  17. gamerule fallDamage false