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- # 执行重生方法
- function mini:diamond/game/respawn1
- # 复活特效
- execute as @a at @s run function lib:sounds/error
- effect give @s blindness 3 0 true
- # 处理玩家掉落物品
- execute at @s as @e[type=item,distance=..100] store result score @s temp run data get entity @s Age
- execute at @s store result score #total_drop temp run tag @e[type=item,scores={temp=..5}] add death_drop
- execute as @e[type=item,tag=death_drop] run data modify entity @s Invulnerable set value 1b
- scoreboard players reset @e[type=item] temp
- # 单独处理钻石还没写
- function mini:diamond/game/drop_diamond
- # 掉落数量向上取整
- scoreboard players add #total_drop temp 1
- scoreboard players operation #total_drop temp /= #const_2 mem
- execute if score #total_drop temp matches 1.. run function mini:diamond/game/item_drop
- # 其余物品丢回背包
- tag @s add dead_player
- execute as @e[type=item,tag=death_drop] run data modify entity @s Thrower set from entity @a[tag=dead_player,limit=1] UUID
- tag @s remove dead_player
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