tick2.mcfunction 806 B

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  1. # 每秒执行一次
  2. schedule function ltw:clock/tick2 2t replace
  3. # 调用其他阶段模块
  4. execute if score $state mem matches 3 run function ltw:state/3/tick2
  5. execute if score $state mem matches 4 run function ltw:state/4/tick2
  6. execute if score $state mem matches 5 run function ltw:state/5/tick2
  7. execute if score $state mem matches 6 run function ltw:state/6/tick2
  8. execute if score $state mem matches 7 run function ltw:state/7/tick2
  9. # 调用节奏方块模块
  10. execute if score $tempo_enable mem matches 1 run function lib:tempo_block/tick2
  11. # 调用物品模块(必须最后调用
  12. function item:tick2
  13. # 全局倒计时
  14. execute if score $countdown_fast mem matches 1.. run scoreboard players remove $countdown_fast mem 1
  15. scoreboard players remove @e[scores={countdown_fast=1..}] countdown_fast 1