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- # 去除进度
- advancement revoke @s only item:special/consume_golden_apple
- # 有生命计数:增加生命数
- execute if score @s mini_heart matches 1.. run scoreboard players add @s mini_heart 1
- execute if score @s mini_heart matches 1.. run function mini:main/player_max_health
- execute if score @s mini_heart matches 1.. run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 食用了金苹果, 生命 +1!"]
- # 无生命计数:恢复生命
- execute unless score @s mini_heart matches 1.. run effect give @s instant_health 1 0 true
- execute unless score @s mini_heart matches 1.. run tellraw @a ["",{"text": ">> ","color":"aqua","bold": true},{"selector": "@s","color":"aqua"}," 食用了金苹果!"]
- # $remove_resistance 信息在小游戏初始化时提供
- # 去除buff
- tag @s add consume_apple
- schedule function item:special/clear_apple_effect 2t replace
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