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- xp set @a 0 points
- # 更新绿宝石数量
- execute as @a[team=playing] store result score @s emerald run clear @s emerald 0
- # 显示倒计时
- execute if score $countdown mem matches ..10 run title @a times 3 14 2
- execute if score $countdown mem matches ..10 run title @a subtitle {"score":{"name":"$countdown","objective":"mem"}}
- execute if score $countdown mem matches ..10 run title @a title [""]
- execute if score $countdown mem matches ..10 as @a at @s run function lib:sounds/hit2
- # 180s:教学
- execute if score $countdown mem matches 180 run tellraw @s[team=playing,scores={green_total=..10,emerald=0}] [{"text":"\n>> ","color":"light_purple","bold": true},{"text":"提示:手持最后一格的交易契约召唤村民,与村民交易,尽量获取绿宝石!","bold":false},"\n"]
- execute if score $countdown mem matches 180 run tellraw @s[team=playing,scores={green_total=..10,emerald=1..}] [{"text":"\n>> ","color":"light_purple","bold": true},{"text":"提示:地牢的箱子中有积分与不少资源,寻找地牢也是不错的选择!","bold":false},"\n"]
- # 120s:时间提示
- execute if score $countdown mem matches 120 run title @a subtitle {"text":"⚠ 还剩两分钟! ⚠","color":"yellow"}
- execute if score $countdown mem matches 120 run title @a times 1 50 3
- execute if score $countdown mem matches 120 run title @a title ""
- # 60s:时间提示
- execute if score $countdown mem matches 60 run title @a subtitle {"text":"⚠ 还剩一分钟! ⚠","color":"yellow"}
- execute if score $countdown mem matches 60 run title @a times 1 50 3
- execute if score $countdown mem matches 60 run title @a title ""
- execute if score $countdown mem matches 60 run scoreboard players set $bossbar_color mem 2
- execute if score $countdown mem matches 60 run function lib:bossbar/show
- # 30s:时间提示
- execute if score $countdown mem matches 30 run title @a subtitle {"text":"⚠ 最后三十秒! ⚠","color":"gold"}
- execute if score $countdown mem matches 30 run title @a times 1 50 3
- execute if score $countdown mem matches 30 run title @a title ""
- # 升级
- execute as @e[tag=TradePlayer] run function mini:trade/game/villager_try_level_up
- # 移除空交易
- execute as @e[tag=TradePlayer,x=999,y=0,z=4999,dx=500,dy=200,dz=500,nbt={Offers:{Recipes:[{uses:1}]}}] run function mini:trade/game/remove_trade
- # 0s:游戏结束
- execute if score $countdown mem matches 0 run function mini:main/game_end
- # 回复生命值
- execute if score $foursec mem matches 1 run effect give @a[team=playing] regeneration 1 10 true
- execute if score $foursec mem matches 1 run schedule function mini:trade/game/clear_effect 1t replace
- # 更新下界之星,转换为积分
- scoreboard players reset * temp2
- execute as @a[team=playing] store result score @s temp2 run clear @s nether_star
- execute as @a[scores={temp2=1..}] at @s run function mini:trade/game/get_score
- # 给予进度
- execute as @a[team=playing] if score @s emerald matches 8.. run advancement grant @s only ltw:vs/emerald1
- execute as @e[tag=TradePlayer,tag=!adv3_checked] unless entity @s[nbt={Offers:{Recipes:[{sell:{id:"minecraft:emerald"},uses:0}]}}] run tag @s add adv3_achieved
- execute as @a[team=playing] if score @s player_id = @e[tag=TradePlayer,tag=adv3_achieved,tag=!adv3_checked,limit=1] player_id run advancement grant @s only ltw:vs/emerald3
- tag @e[tag=TradePlayer,tag=adv3_achieved,tag=!adv3_checked] add adv3_checked
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