game_init.mcfunction 3.3 KB

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  1. # 初始化地图
  2. forceload add 1008 8000 1071 8063
  3. scoreboard players set $finish_mode mem 1
  4. scoreboard players set $countdown_fast mem 0
  5. scoreboard players set $survival mem 0
  6. # 生成地图
  7. setblock 1008 7 8000 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:1.0f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_000",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  8. setblock 1040 7 8000 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:1.0f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_100",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  9. setblock 1008 7 8032 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:1.0f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_001",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  10. setblock 1040 7 8032 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:1.0f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_101",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  11. setblock 1008 8 8000 minecraft:redstone_block destroy
  12. setblock 1040 8 8000 minecraft:redstone_block destroy
  13. setblock 1008 8 8032 minecraft:redstone_block destroy
  14. setblock 1040 8 8032 minecraft:redstone_block destroy
  15. setblock 1008 7 8000 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:0.001f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_000_p",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  16. setblock 1040 7 8000 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:0.001f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_100_p",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  17. setblock 1008 7 8032 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:0.001f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_001_p",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  18. setblock 1040 7 8032 minecraft:structure_block[mode=load]{author:"?",ignoreEntities:1b,integrity:0.001f,metadata:"",mirror:"NONE",mode:"LOAD",name:"mini:rgb_101_p",posX:0,posY:0,posZ:0,powered:0b,rotation:"NONE",seed:0L,showair:0b,showboundingbox:0b,sizeX:32,sizeY:32,sizeZ:32} destroy
  19. setblock 1008 8 8000 minecraft:redstone_block destroy
  20. setblock 1040 8 8000 minecraft:redstone_block destroy
  21. setblock 1008 8 8032 minecraft:redstone_block destroy
  22. setblock 1040 8 8032 minecraft:redstone_block destroy
  23. fill 1008 7 8000 1040 8 8032 air
  24. # 伤害管理
  25. scoreboard players set $remove_resistance mem 1
  26. team modify playing friendlyFire false
  27. team modify playing collisionRule always
  28. team modify playing deathMessageVisibility always
  29. gamerule naturalRegeneration false
  30. gamerule fallDamage true
  31. # 重置系统
  32. data remove storage ltw:mini rgb
  33. scoreboard players set $ rgb_rule_id 0
  34. scoreboard players reset @a rgb_R
  35. scoreboard players reset @a rgb_G
  36. scoreboard players reset @a rgb_B
  37. # GameRule 调整
  38. gamerule fireDamage true