tick2.mcfunction 697 B

12345678910111213141516
  1. # 每秒执行一次
  2. schedule function ltw:clock/tick2 2t replace
  3. # 调用其他阶段模块
  4. execute if score $state mem matches 3 run function ltw:state/3/tick2
  5. execute if score $state mem matches 4 run function ltw:state/4/tick2
  6. execute if score $state mem matches 5 run function ltw:state/5/tick2
  7. execute if score $state mem matches 6 run function ltw:state/6/tick2
  8. execute if score $state mem matches 7 run function ltw:state/7/tick2
  9. # 调用物品模块(必须最后调用
  10. function item:tick2
  11. # 全局倒计时
  12. execute if score $countdown_fast mem matches 1.. run scoreboard players remove $countdown_fast mem 1
  13. scoreboard players remove @e[scores={countdown_fast=1..}] countdown_fast 1