- # 防止玩家丢弃物品:如果物品存在 Thrower 则要求强制捡起
- execute as @e[type=item] if data entity @s Thrower run function item:disable_throw
- # 检查玩家拾取奖励物品
- execute as @a if data entity @s Inventory[{"tag":{"bonus_new":1b}}] run function item:bonus_item/call
- # 检测玩家第九格锁定
- execute if score $state mem matches 1.. as @a run function item:disable_slot/check_slot
|