tick2.mcfunction 648 B

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  1. # 爆炸
  2. execute if score $countdown_fast mem matches 0 as @a[tag=pm_holding] at @s run function mini:hotpm/player_lose_heart
  3. # HUD
  4. scoreboard players set $bossbar_color mem 0
  5. scoreboard players set @a[tag=pm_holding] bossbar_color 1
  6. scoreboard players set @a[tag=!pm_holding,distance=..15] bossbar_color 2
  7. scoreboard players set @a[tag=!pm_holding,distance=15..] bossbar_color 3
  8. scoreboard players operation $countdown_max mem = $countdown_fast mem
  9. scoreboard players set $bossbar_type mem 1
  10. bossbar set mini:green name "土豆爆炸"
  11. bossbar set mini:yellow name "土豆爆炸"
  12. bossbar set mini:red name "土豆爆炸"
  13. function lib:bossbar/show