villager_rebirth.mcfunction 691 B

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  1. # 生成村民
  2. summon villager 1000 5 5000 {NoAI:1b,Tags:["TradeMarker","TradePlayer","newVillager"],Invulnerable:1b,Silent:1b,Offers:{},VillagerData:{level:2,type:"jungle"},Xp:10}
  3. # 设置对应的积分
  4. scoreboard players operation @e[type=villager,tag=newVillager] player_id = @s player_id
  5. # 复制对应nbt
  6. data modify entity @e[type=villager,tag=newVillager,limit=1] Xp set from entity @s Xp
  7. data modify entity @e[type=villager,tag=newVillager,limit=1] VillagerData set from entity @s VillagerData
  8. data modify entity @e[type=villager,tag=newVillager,limit=1] Offers set from entity @s Offers
  9. # 清理tag
  10. tag @e[type=villager,tag=newVillager] remove newVillager
  11. # 清理旧村民
  12. kill @s