buy_arrow2.mcfunction 1.2 KB

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  1. # 缓慢之箭 x3 (5 gi)
  2. execute unless entity @s[scores={shop_arrow=0..}] run scoreboard players set @s shop_arrow 0
  3. tag @s remove canbuy
  4. tag @s[scores={shop_arrow=1,gold=45..}] add canbuy
  5. tellraw @s[scores={shop_arrow=2..}] ["",{"text":">> ","color":"aqua","bold":true},{"text":"你已经购买了这个物品了!","color":"aqua"}]
  6. tellraw @s[scores={shop_arrow=1,gold=..44}] ["",{"text":">> ","color":"red","bold":true},{"text":"你没有足够的金锭来购买这个物品!","color":"red"}]
  7. tellraw @s[scores={shop_arrow=..0}] ["",{"text":">> ","color":"red","bold":true},{"text":"你需要先购买上一级的物品!","color":"red"}]
  8. tellraw @s[tag=canbuy] ["",{"text":">> ","color":"green","bold":true},"你升级到了 ",{"text":"缓慢之箭 x3","color":"green"}]
  9. execute as @s[tag=canbuy] run tellraw @a[tag=!canbuy] ["",{"text":">> ","color":"green","bold":true},{"selector": "@s","color":"green"}," 升级到了 ",{"text":"缓慢之箭 x3","color":"green"}]
  10. scoreboard players add @s[tag=canbuy] shop_arrow 1
  11. scoreboard players remove @s[tag=canbuy] gold 45
  12. execute as @s[tag=!canbuy] at @s run function lib:sounds/error
  13. execute as @s[tag=canbuy] at @s run function lib:sounds/levelup
  14. function ltw:shop/refresh_gold